Yeah, new ways to get gems to make the game easier.Īnonymous Wed Nov 13 08:04:06 2019 No.6009210Įh, being able to explore the new areas is just intruiging, though. Having fun with Xeno Crisis? What other games are you playing, wanting to buy, or have bought? I've beeb playing a lot of Aladdin, myself, thanks to the Final Cut's new content spiking my interest. Battle Kid looks, sounds and plays like something straight out of the 1980s, and I’d encourage anyone to check it out.New games for old systems: Nomad Kino Edition Anonymous Wed Nov 13 07:54:16 2019 No.6009195 And on those two points, it entirely succeeds. Instead, it tries to deliver a solid slice of nostalgia and a decent challenge. It doesn’t try to reinvent the wheel, and it fundamentally offers up nothing you haven’t seen before. Battle Kid: Fortress of Peril is still a brilliant little blast from the past. These two issues don’t swing the final verdict though. That seems like such an unnecessary step though, and I see no reason why this feature couldn’t have been included in the ported version. You’re going to have to put up with it too, unless you manually reassign the buttons in the Xbox settings. You’ll shoot with A and jump with B, but it feels like it should be the other way around. It also lacks any kind of button mapping, which is a shame because the current button layout, whilst understandable on the original hardware, feels counterintuitive on a modern controller. If you’re like me, you’ll find yourself having to beat the same boss multiple times as you’ll probably end up dying a few screens down the line before finding another checkpoint. It’s cumbersome and annoying to use, especially in a game as hard as this. It’s a system that will probably be nostalgic for some, but ultimately one that should have been left in the past where it belongs. If you’ve never encountered this before, it means you’ll need to find a checkpoint and then write down the password that is generated if you want to come back to your save game. Most notably, Battle Kid completely lacks any kind of auto-saving, instead preferring (or being forced) to use the old password system that hasn’t been relevant since about 1996. But it’s here where the limitations of the original software begin to make themselves clear. In fact, I appreciate the no-frills challenge that Battle Kid offers. There’s no temporary invulnerability either, so expect to get hit multiple times in rapid succession.Īnd if you’re a glutton for punishment, you can whack the difficulty up to ‘unfair’, which gives you 1 HP, and a death limit of 1.Īnd that’s fine. And that’s before you even make it to the bosses, where the difficulty is ramped up even further. You’ll need to dodge waves of enemies, often whilst tackling some pretty challenging platforming. It should surprise no-one that Battle Kid is actually really hard. It’s also massive, with the game including over 500 different screens. There’s a ton of dead-ends as certain paths are inaccessible without the correct keys or abilities. The Fortress of Peril is an absolute maze, full of different enemies, bosses and new items to collect. Battle Kid is your quintessential Metroidvania, and includes everything you’d expect from a game fitting that description. In fact, the game itself makes that clear by including an arcade mode which will skip most of the cutscenes automatically.įocusing on the gameplay ends up being the right choice because, put simply, it’s brilliant. It’s there to simply set up the action nicely. It’s up to you to stop him by travelling to the eponymous Fortress of Peril and doing battle against the waves of enemies that live there.Īs a story, it’s nothing to write home about. His former friend, Chester, has been kicked out of the program for cheating and is now back to enact his revenge. In Battle Kid, you’ll be playing as Timmy, an unremarkable student in the prestigious combat training program at the Disch Research Facility.
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